HyperX had an interesting idea with their Cloud Orbit S headphones, put head tracking in them. SemiAccurate tried them on and thinks the idea works and has merit especially for gamers.
The idea is simple enough, put head tracking on stereo headphones so that when you turn your head, it sounds like the music or game is coming from fixed speakers. This isn’t exactly astounding VR tech, it is as simple as it… err… sounds like, it makes headphones pan like speakers. If you are multi-monitor gaming, these could be useful.
They look just like headphones
The HyperX Cloud Orbit S headphones look just like the standard HyperX Cloud Orbit headphones, detachable mic, big ear cups, and all the rest you would expect from a set of gamer oriented earmuffs. Unfortunately due to the added functionality they are USB only, no audio jack. There is a little button for centering though, if you press it you hear a voice saying ‘centered’ and the speakers snap back to left and right. You can also turn the feature off and just use them as normal headphones.
On the technology side the speakers use Audeze’s 100mm planar magnetic drivers and sound pretty good, at least they did in the noisy trade show environment we got to use them in. On top of this there is Waves NX 3D audio technology to do what it suggests, plus the motion control on the S model of the Cloud Orbit.
So does it work? Yes it does. When SemiAccurate tried them on during CES, the sound was good enough for our non-perfect ears and the tracking was lag free for listening to music at the very least. How they perform in gaming and other areas where sonic accuracy is paramount is another story, our guess is that they will do the intended job. Given the Cloud Orbit is going to cost $299 and the Cloud Orbit S is only $329 when they come out in Q2, it seems worth the added $30 to try it out.S|A
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